Monday, December 26, 2011

Is Gamification Right For Your Business? 7 Things to Consider

This post originally appeared on the American Express OPEN Forum, where Mashable regularly contributes articles about leveraging social media and technology in small business.

This year has lent itself to a slew of new buzzwords, and gamification is easily one of the most buzzed about in the marketing industry.

Businesses clamored this year to understand the concept of gamification and apply it to their digital and mobile products, offering badges and points galore ? but how many of them actually understand the point of gamifying or if it?s even useful for their business goals?

Dustin DiTommaso, the experience design director at design studio Mad*Pow, recently spoke about designing meaningful interactions through game design thinking during his presentation at Geekend 2011, a techie conference presented by BFG Communications.

DiTommaso explained his framework for gamification and dished out seven essentials steps for approaching the subject. Read on for a thorough encounter of DiTommaso?s model for architecting more meaningful interactions and successful business goals, and let us know your thoughts on his method in the comments below.


1. Consider Why You Want to Gamify


Yes, gamification is a sexy word. No, it isn?t right for every business.

DiTommaso recommends that businesses looking to gamify their products or services ask themselves three critical questions before moving on:

  • What is the reason for gamifying your product or service?
  • How does it benefit the user?
  • Will they enjoy it?

If you can answer these questions with confidence, if gamification seems like a good fit for your business? product or service and if the users enjoy it, then move on to exploring your business goals. DiTommaso recommends exploring the following three questions:

  • What are your business goals?
  • How do get the users to fulfill those business goals?
  • What actions do you want users to take?

If this exploratory phase yields positive feedback, your business is ready to move into user research.


2. Identify Your Users


It isn?t enough to understand your business goals when considering gamification ? you also need to understand your users and what motivates them. Research your users before you begin designing your gamified product, focusing on how they use your software, what they want and what motivates them.

DiTommaso laid out a number of questions to help businesses achieve research-inspired design:

  • Who are your users?
  • What are their needs and goals? Why are they playing?
  • What?s holding them back from achieving their potential? Is it lack of volition (belief that completing the task at hand is valuable) or lack of faculty (ability to complete the task)?
  • What is their primary playing style (solo, competitive, cooperative)?
  • Who are they playing with?
  • What social actions do they find enjoyable, and why?
  • What metrics do they care about?

Game designers must also understand what motivates users to play their games. There are a number of motivational drivers, but DiTommaso recommends simplifying to four key factors. Decide if your users are motivated by:

  • Achievement of goals or enjoyment of experience
  • Structure and guidance or freedom to explore
  • Control of others or connecting with others
  • Self-interest in actions or social interest in actions

Knowing these details about users and their motivations will assist game designers in determining how the game should be laid out, how much autonomy to allow, what the users? goals should be and so on. Let?s explore exactly what comes next in the designing process.


3. Frame Goals and Objectives


The user?s path to mastery should entail ?a journey up, with a quick little dip for relaxation ? where you have either a break or a new challenge to master, like crossing a log ? and then one, final, arduous climb to the top,? says DiTommaso.

Once you understand your business goals and your users, you can begin to design goals and objectives while thinking about long-term and short-term user goals.

DiTommaso advises, ?Figure out a way to make long-term and short-term goals as exciting and aspirational as possible.? Users want to be heroes ? design their gaming experience so that they can achieve that.

The long-term goal must be compelling and fairly difficult to achieve, says DiTommaso. This can be framed as the mastery of a new skill or habit, or the acquisition of an achievement or title. In the end, though, it is important that the long-term goal signify a ?pinnacle of personal growth,? says DiTommaso.

Once you figure out a long-term mission for users, break it up into small milestones that take users along a path to success. These ?discrete and satisfying challenges? should motivate users to continue on and help them improve along the way.


4. Identify Necessary Skills and Actions


Make a list of all of the abilities that are necessary to win your game. DiTommaso breaks these skills into three categories for easy brainstorming:

  • Physical Skills: walking typing, using a chef?s knife
  • Mental Skills: pattern recognition, memory, spatial logic
  • Social Skills: presentation, conversation, meeting new people

DiTommaso advises that game designers choose skills that take time to master, can be developed over time and can be broken into smaller ?skill-chains.?

It is important to determine if and how the skills you are considering can be measured, so that you can track a user?s advancement. Determine whether there is existing technology that can help you monitor and track progress of certain essential skills.


5. Consider Various Lenses of Interest


In ?The Art of Game Design: A Book of Lenses,? Jesse Schell outlines the psychological lenses that are key to making top-notch games. Lenses help game designers view their games from many different perspectives, or lenses.

While Schell?s book identifies 100 lenses, DiTommaso pointed out 10 particular lenses to focus on for starters:

  • 1. Competition Type: Player vs. player, player vs. system, self-directed
  • 2. Time Pressure: Relaxed, exploratory play or brash-tactics-get-things-done play
  • 3. Scarcity: Scarcity can add a level of challenge and strategic gameplay
  • 4. Puzzles: Puzzles are problems that promise the existence of a solution
  • 5. Novelty: Change presents a new set of challenges and patterns to master
  • 6. Levels: Graph progress, ability and access and provide a roadmap of progress
  • 7. Social Pressure / Proof: Show users how others are excelling in the system ? via a leaderboard, for example
  • 8. Teamwork: Teamwork can also act as resistance when users need to work with others
  • 9. Currency: Anything that can be exchanged for something of value will be sought
  • 10. Renewals and Power-Ups: Renewals and power-ups help ?unstick? players and redirect them from dead-ends

Framing problems, core objectives and actions in your games using these tenets will often yield a better gaming experience for users.


6. Outline Desired Outcomes


Think about the types of rewards and punishments that will result from a user?s actions ? this should create a feedback loop that motivates users to improve.

Positive feedback could include rewards, such as moving up a level, unlocking a badge or earning points ? and negative feedback might entail starting a challenge over, for example.

?Outcomes can be contingent or schedules,? says DiTommaso. ?Players can trigger an outcome based on specific actions they take or based on a time frame within the game.?

No matter the time frame, though, players should always see their progress towards the ?ultimate objective,? which DiTommaso also calls the ?Epic Win!? Incremental success and failure will guide them along.


7. Play and Polish


?Platforms are never done,? says DiTommaso. Once you have the game build, test and polish it. Here is a framework DiTommaso suggests for analyzing the game:

  • What?s working and what isn?t?
  • What have you not considered?
  • Is the game personal enough for your users?
  • Do they feel that it?s tailored to their own unique personality and desires?
  • Are you tapping into the player experience needs of competence, autonomy and mastery?
  • What?s going to keep it interesting in 10 weeks? In 8 months?
  • When player reaches the Epic Win!, it?s time to go back to the drawing board.

DiTommaso recommends that game developers not spend too much time testing games, though. ?Get it out there and let your users be the testers,? he says. Users expect iterations and software updates, so don?t be afraid to release and iterate, he says.

This seven-step framework for approaching gamification is a very thorough resource from Dustin DiTommaso. If you still have questions, though, view DiTommaso?s entire Geekend presentation slideshow embedded below and ask further questions in the comments below.

Images courtesy of Flickr, andyburnfield & andercismo

Source: http://mashable.com/2011/12/24/gamification-for-business/

happy veterans day happy veterans day brian eno tomb of the unknown soldier tomb of the unknown soldier reo reo

Sunday, December 25, 2011

Figrefighters battling fire at north Tulsa church

Tulsa firefighters are battling a fire at a north Tulsa church.

Crews were dispatched to a fire at the Cornerstone FWB Church, 4928 E. Latimer St., at about 10:15 a.m. Saturday.

When firefighters arrived at the scene smoke was billowing out of both gables, said Stan May, public information officer with the Tulsa Fire Department.

The fire is believed to have started in the attic, however the cause of the fire is still under investigation.

No one was inside the church at the time of the fire, May said.

Source: http://www.tulsaworld.com/site/articlepath.aspx?articleid=20111224_296_0_Tulsaf99535&rss_lnk=298,297

michael myers power outage snow storm snow storm reggie bush ufc 137 boston news

Ron Paul Raised Money by Forecasting 'Race War' (Little green footballs)

Share With Friends: Share on FacebookTweet ThisPost to Google-BuzzSend on GmailPost to Linked-InSubscribe to This Feed | Rss To Twitter | Politics - Top Stories Stories, News Feeds and News via Feedzilla.

Source: http://news.feedzilla.com/en_us/stories/politics/top-stories/178203093?client_source=feed&format=rss

mcrib pumpkin seeds mark herzlich malawi malawi angela davis angela davis

Saturday, December 24, 2011

12 million Motrin bottles pulled from shelves

Johnson & Johnson, the consumer products company which has been plagued by product recalls in the past two years, said it is voluntarily asking retailers to remove about 12 million bottles of Motrin pain relievers from store shelves.

  1. Don't miss these Health stories

    1. Christmas wish: Little listeria victim is home

      Kendall Paciorek was born three months ago, but she didn't come home until this week, just days before Christmas. The premature girl was one of the tiniest victims of a deadly outbreak of listeria in contaminated cantaloupe.

    2. What's in an American kitchen? The fridge top 5
    3. Cocaine on 9 in 10 UK baby changing stations
    4. Do you really want to know what your doc is writing about you?
    5. Holiday surprise for two parents with cancer

The coated caplets may not dissolve as quickly as intended when they near their expiration dates, the company found when testing product samples, according to a statement posted Wednesday on a website of J&J's McNeil Consumer Healthcare Division.

"There is no safety concern if consumers continue taking the product in accordance with its label; however, it is possible there may be a delay in experiencing relief," the statement said.

Bonnie Jacobs, a J&J spokeswoman, told Reuters the company is not asking consumers to return the caplets. The bottles were distributed in the United States, Puerto Rico, Bahamas, Fiji, Belize, St. Lucia and Jamaica.

Three McNeil manufacturing plants have been under stepped-up U.S. government supervision since March following a rash of consumer product recalls.

Copyright 2011 Thomson Reuters. Click for restrictions.

Source: http://www.msnbc.msn.com/id/45759450/ns/health-health_care/

bernie fine bernie fine matt leinart cyber monday 2011 cyber monday 2011 turkey pot pie turkey pot pie

Today on New Scientist: 22 December 2011

Spots and stripes: Cheetah speeds across savannah

High-speed hunt captured by a photographer as a cheetah crashes down on impala in Kenya's Masai Mara National Reserve

Bizarro-world math: Inside out Christmas decorations

See what a ball ornament would look like if it was mathematically inverted

How to build a gamma-ray laser with antimatter hybrid

Now there's a way to make unstable positronium atoms survive much longer, a key step towards making a powerful gamma-ray laser

Controversial chronic fatigue-virus paper retracted

The journal Science has retracted a controversial paper from 2009 reporting that a mouse leukaemia virus could be the cause of chronic fatigue syndrome

Win the 10 best science books of 2011

New Scientist looks back on a bumper crop of popular science books in 2011 and offers you a chance to win a collection of the 10 best

Smart Guide to 2012: The US cyber election

The way we live our lives online will make it easier for US presidential candidates to target their message

Best videos of 2011: 3D tour of HIV

Sliding in at number 9, the most detailed model of HIV lets you peer into the core of the virus

I'll put millions of people on Mars, says Elon Musk

The swashbuckling SpaceX founder says that he can get to Mars on a shoestring within 20 years - thanks to the fully reusable rockets he's determined to build

2011 review: The year in Zoologger's extreme beasts

Zoologger is our weekly column highlighting extraordinary animals - and occasionally other organisms - from around the world. Here's our top 10

Where in the world? A puzzling view

Solve the visual puzzle and you will be entered into a draw to win a Garmin SatNav (the competition is open to subscribers and registered users only)

Dingo rearranges furniture for better dining

A captive dingo has moved a table around and used it as a step stool to get out-of-reach food

Smart Guide to 2012: Humans' chimeric origins

The roots of our species are being called into question in ways that challenge the roots of our identity


Subscribe to New Scientist Magazine

Source: http://feeds.newscientist.com/c/749/f/492992/s/1b31060d/l/0L0Snewscientist0N0Cblogs0Cshortsharpscience0C20A110C120Ctoday0Eon0Enew0Escientist0E220Edece0E20Bhtml/story01.htm

willow smith tom bradley tom bradley penn state riot penn state riot state college pa wilson ramos kidnapped

Friday, December 23, 2011

No. 8 Boise rolls in MAACO Bowl, 56-24 over ASU

Boise State wide receiver Matt Miller (2) catches a pass for a touchdown against Arizona State cornerback Osahon Irabor (24) during the second quarter of the Maaco Bowl NCAA college football game, Thursday, Dec. 22, 2011, in Las Vegas. (AP Photo/Julie Jacobson)

Boise State wide receiver Matt Miller (2) catches a pass for a touchdown against Arizona State cornerback Osahon Irabor (24) during the second quarter of the Maaco Bowl NCAA college football game, Thursday, Dec. 22, 2011, in Las Vegas. (AP Photo/Julie Jacobson)

Boise State tight end Kyle Efaw (80) celebrates with wide receiver Tyler Shoemaker (89) after Shoemaker scored a touchdown against Arizona State in the first half of the Maaco Bowl NCAA college football game, Thursday, Dec. 22, 2011, in Las Vegas. (AP Photo/Julie Jacobson)

Boise State cornerback Lee Hightower (29) breaks up a pass intended for Arizona State wide receiver Aaron Pflugrad (4) during the first half of the Maaco Bowl NCAA college football game, Thursday, Dec. 22, 2011, in Las Vegas. (AP Photo/Julie Jacobson)

(AP) ? Doug Martin rushed for 151 yards and returned the opening kickoff 100 yards for a touchdown, giving No. 8 Boise State a lead 14 seconds into the Maaco Bowl Las Vegas on the way to a 56-24 win Thursday night.

Arizona State (6-7) never seriously threatened the Broncos (12-1), even though Boise State had three turnovers and allowed a 97-yard kickoff return for a touchdown by the Sun Devils to start the second half.

"It spread the word about Boise State," quarterback Kellen Moore said. "We took advantage of opportunities to elevate this program."

Boise State finished seventh in the BCS standings, but wasn't invited to one of its big-money bowl games. The Mountain West and Pac 12 conferences each received $1.1 million for the MAACO Bowl.

Arizona State missed on several opportunities to make the game closer, wasting a bowl-record 241-yard receiving effort by Gerell Robinson, who caught a touchdown in the fourth quarter after the Broncos had already scored 49 points.

Moore ? the NCAA's winningest player at the position ? played well enough in his last college game to keep his team scoring, despite some missteps. He finished with 266 yards and two touchdowns, plus two interceptions and a fumble in a game that capped his college career with 50 total wins.

"When you're at a good place with good people, good things happen," Moore said.

Boise State coach Chris Petersen said it was important to put a stamp on the careers of Moore and his fellow seniors.

"These guys took it up a notch or two," Petersen said. "It was extremely important to the coaching staff and this team."

Martin finished with 301 all-purpose yards, breaking a bowl record set in 1997 by Air Force's Pat Johnson. His touchdown return also set a record for the longest kickoff return in MAACO Bowl history. It was the first time the opening kickoff had been returned for a score in any bowl game since Ted Ginn Jr. did it in the 2007 BCS title game.

Boise State finished with a bowl record in points scored by a single team, and the teams combined for the highest scoring game in the bowl's 20-year history.

The most costly mistake for Arizona State came in the third quarter, as the Sun Devils tried to capitalize on a fumble by Moore ? his third turnover of the game. The Sun Devils drove 49 yards to Boise State's 1-yard line, but quarterback Brock Osweiler's fourth-down pass was intercepted by Jamar Taylor, who returned it for a touchdown to make the score 35-10.

Moments before the play, Arizona State coach Dennis Erickson tried to call a timeout as his team was late to the line of scrimmage, but his attempts weren't acknowledged by the referees.

"I should have just called a timeout," said Osweiler, who threw for 390 yards with two touchdowns in defeat.

Osweiler said his team had some confusion before the play, with the wrong players on the field and a delay in communicating what they wanted to do.

The Broncos led 28-3 at halftime with Martin's kick return, Moore's passing touchdowns and another by wide receiver Matt Miller on a trick play in the second quarter.

Arizona State didn't score after its first interception and failed to pick off a lofty, poorly-aimed toss from Moore's brother, receiver Kirby Moore, that hit a Sun Devils defender in the chest during a trick play. Boise State scored its fourth touchdown later in the drive.

"In a game like this, momentum is everything, and we didn't capitalize and they did," Robinson said.

Erickson was coaching his last game for Arizona State, which let him go in November after the Sun Devils finished the regular season on a four-game losing streak.

Erickson said he doesn't think his career is finished.

"I'll be involved in football some way ? I'm not sure exactly what," he said.

Moore said he's not sure where his future in professional football may go.

"I focused on this thing first. (I'm) looking to the opportunities ahead of (me)," Moore said. "We've been playing well for four years and you want to see where you can go from here."

___

Follow Oskar Garcia at http://twitter.com/oskargarcia .

Associated Press

Source: http://hosted2.ap.org/APDEFAULT/347875155d53465d95cec892aeb06419/Article_2011-12-23-T25-MAACO%20Bowl/id-107007fc6c29432b955b369614584847

gabrielle giffords austin rivers austin rivers ows kindle fire review community matt schaub

Wednesday's "M:I:4"'s $8.6M reinvigorates box office (Reuters)

LOS ANGELES (TheWrap.com) ? "Mission: Impossible -- Ghost Protocol" shot its way to the top of the box office Wednesday, collecting a solid $8.6 million, according to early studio estimates.

By contrast, on the Wednesday before Christmas last year, Universal's "Little Fockers" was the No. 1 film with just $7.1 million.

The strong "M:I:4" showing led a flurry of strong weekday performances by other new films Wednesday.

In its first full day of domestic wide release, Sony's "Girl With the Dragon Tattoo" grossed $3.5 million at 2,914 domestic locations.

Paramount's Steven Spielberg-directed "Tintin," meanwhile, took $2.3 million during its U.S. debut Wednesday. It's playing at 3,087 theaters in the U.S. and Canada.

In its sixth day of release, "Sherlock Holmes -- A Game of Shadows" grossed $4.3 million, continuing a strong rebound after a disappointing first weekend.

Paramount/Skydance's "M:I:4" -- the fourth in the "Mission: Impossible" series -- now has grossed $25.7 million domestically and $85 million internationally.

The PG-13 film, directed by Brad Bird and starring Tom Cruise, opened at 425 large-format screens Friday. Its wide release began at 5 p.m. Tuesday, making Wednesday its first full day of wide release. It is now screening at 3,455 locations.

Warner Bros.' "Sherlock Holmes -- A Game of Shadows," which opened to $39.6 million, has grossed a total of $54 million. The PG-13 movie directed by Guy Ritchie and starring Robert Downey Jr. and Jude Law, is showing signs of strength at its 3,703 locations. The movie took in $4.9 million on Monday, $5.2 million on Tuesday.

Sony's "The Girl With the Dragon Tattoo," David Fincher's R-rated adaptation of Stieg Larsson's novels, opened at 7 p.m. Tuesday. In its first five hours of release, the movie grossed $1.55 million. It more than doubled that in its first full day Wednesday, and has now taken in a total of $5.1 million at 2,914 locations.

Paramount's other new release, Spielberg's "The Adventures of Tintin," opened at 3,087 locations Wednesday and, because it opened in Quebec December 9, now has a North American total of $5.57 million. Internationally, the motion-capture animated movie has grossed nearly $240 million.

This is the weekend Hollywood has been looking forward to. After a wretched few weeks, studios are expecting audiences to return to movies in large numbers.

Still to be released: Fox's comedy "We Bought a Zoo," on Friday, and DreamWorks' World War I drama "War Horse," also from Spielberg, which hits theaters on Sunday. Also Sunday, Summit releases its R-rated sci-fi thriller "The Darkest Hour."

Source: http://us.rd.yahoo.com/dailynews/rss/movies/*http%3A//news.yahoo.com/s/nm/20111222/film_nm/us_boxoffice

packers stock mastectomy st. nicholas st. nicholas heisman finalists heisman finalists kepler 22 b